M11 Prerelease Report

Houston had a large regional prerelease, but it was on Saturday and I have family obligations on Saturday. Instead, I played the Sunday prerelease at my local store, Montag’s Games. I got there good and early, which was important because they had to turn people away at the Rise prerelease and I didn’t want to risk that.

This was actually my first time playing Limited with a core set. Back in the good old days when I first played, all Limited events were based on expansion sets and I don’t actually remember any kind of pre-release or drafts for 6th Edition, which was the only core set to be released during that time.

So, when we got our six packs this was my pool:

White
1 Pacifism
1 Infantry Veteran
1 Serra Ascendant
1 Holy Strength
1 Blinding Mage
1 Wild Griffin
1 Solemn Offering
1 Knight Exemplar
1 Cloud Crusader
2 Inspired Charge (1 foil, whee)
1 Siege Mastodon

Blue
1 Diminish
1 Merfolk Spy
1 Tome Scour
1 Mana Leak
1 Ice Cage
2 Negate
2 Flashfreeze
1 Cloud Elemental
1 Cancel
1 Sleep
1 Mass Polymorph
1 Harbor Serpent

Black
1 Unholy Strength
1 Stabbing Pain
1 Disentomb
1 Viscera Seer
1 Deathmark
1 Reassembling Skeleton
1 Bloodthrone Vampire
1 Child of Night
1 Black Knight
1 Sign in Blood
1 Mind Rot
1 Quag Sickness
2 Liliana’s Specter
1 Phylactery Lich
1 Gravedigger
1 Howling Banshee
2 Nightwing Shade

Red
2 Bloodcrazed Goblin
1 Goblin Tunneler
1 Ember Hauler
1 Maniac Vandal
2 Act of Treason
1 Demolish
1 Chandra’s Outrage
2 Lava Axe
1 Earth Servant

Green
1 Llanowar Elves
1 Hornet Sting
1 Autumn’s Veil
2 Primal Cocoon
2 Fog
1 Dryad’s Favor
1 Back to Nature
1 Brindle Boar
1 Awakener Druid
1 Cultivate
1 Giant Spider
1 Prized Unicorn
2 Spined Wurm
1 Greater Basilisk
1 Overwhelming Stampede, a.k.a. “Superrun”
2 Yavimaya Wurm (1 foil)

Artifacts and Land
1 Terramorphic Expanse
1 Wurm’s Tooth
1 Dragon’s Claw
1 Steel Overseer
1 Whispersilk Cloak
2 Juggernaut

The only real “bomb” in this pool, in my opinion, is the Overwhelming Stampede. I could never remember the name of the card all day and just started calling it “Superrun” because I always cast it for a ton, usually +5/+5 or better. Frankly, overall, I don’t think it’s a particularly strong sealed pool. It’s not awful, but it’s not especially impressive, either, like, say, this one. No mythics, no big fliers, just some guys and very little removal.

I ruled white out as a main color immediately. A couple fliers and Pacifism, but not deep. The red is similarly shallow. Ember Hauler is fine, of course, but even 2 Lava Axe doesn’t seem good enough. I liked all the counters in blue, but there’s no win condition there; Sleep is really good, but there’s nothing to swing with once everyone is asleep. Maybe I could have run it as a support color, but otherwise no. I figured I had to run green because my only real bomb is there, and some good beaters, plus a Cultivate, which I think is awesome. That left black, which had some decent stuff but nothing game-breaking. I was happy with the artifacts and land, though. Juggernaut is pretty strong in Sealed, the Overseer and the Cloak are no slouches, either. The pool is pretty light on removal, though, but the Terramorphic plus the Cultivate allowed me to splash two Plains for the lone Pacifism. Here’s what was in sleeves at the beginning of my last match:

1 Pacifism
1 Stabbing Pain
1 Child of Night
1 Black Knight
1 Sign in Blood
1 Mind Rot
1 Quag Sickness
2 Liliana’s Specter
1 Phylactery Lich
1 Gravedigger
1 Howling Banshee
1 Awakener Druid
1 Cultivate
1 Giant Spider
1 Greater Basilisk
1 Overwhelming Stampede
2 Yavimaya Wurm
1 Steel Overseer
1 Whispersilk Cloak
2 Juggernaut

1 Terramorphic Expanse
2 Plains
6 Forest
8 Swamp

Everybody who looked at it was pretty underwhelmed. Not that it’s bad—the artifacts have nice synergy (foreshadowing Scars of Mirrodin?)—but not exactly a fear-inducing final product. Not especially heavy on evasion, not a lot of removal, not many sneaky combat tricks. “Seems really vanilla” said one of my friends. Yep, pretty much, but hey, those are the cards I got. Anyway, I didn’t go with the Spined Wurms because I think the Yavimaya Wurms are just better for only 1 colorless more; trample is really good, especially when so light on fliers. I didn’t run the Reassembling Skeleton main because it’s not aggressive enough, but I did side it in against people with any big non-trampling beaters. The Nightwing Shades are OK but a little expensive; they did come in once or twice against slower decks that were heavy on fliers, or one in place of the Howling Banshee if my opponent had a Giant Spider. I did side in the Hornet Sting a couple times against opponents that had a lot of x/1s, especially fliers.

One comment on the Lich: I was really on the fence about running it at all. It’s pretty black-heavy, of course, and removal on an artifact is bad, but I wasn’t sure how many people would main deck artifact hate. Also, I wouldn’t be trying to cast it on turn 3, but more like mid-game. 5/5 indestructible is really pretty good, so I thought it was worth a shot. However, I sided it out for game 2 in favor of a Deathmark every single round. Basically, everybody played either green or white (or both) and I didn’t want any 2-for-1s off a Naturalize or a Serene Offering, so I just went with Deathmark. I should have run Deathmark main and skipped the Lich. I only drew it once anyway, and had neither three Swamps or an artifact in play, so it didn’t matter a lot in the end.

Anyway, because it was not the greatest deck, I was determined to play tight and minimize mistakes. For a change, I think I was actually pretty successful in doing that. My strategy was to try to think, “what would Aaron Forsythe and/or Erik Lauer do?” since this set is their baby and they were my teachers. That seemed to work pretty well, in fact. (Aaron/Erik, if you read this, I would love to know what you would actually have built from this card pool!)

Round 1: Bruce, playing WGu
Game 1 Bruce Cultivated on turn 3 and dropped a Serra Angel on turn 4. Yowza. I never even got close to blocking it or killing it, but I still won. How? My 2-drop was the Overseer, my 3-drop was also a Cultivate, my 4-drop was a Juggernaut, pumped by the Overseer, then I cast a Yavimaya Wurm and blew out a huge Superrun for the win. Game 2 I got a turn 3 Cloak and a turn 4 Juggernaut and that steamrolled me into a win 4 turns later.
1-0 matches, 2-0 games

Round 2: Joe, playing GUr
Joe is a Montag’s regular, and one of the best players there; I rarely beat him, and he’s routinely in the top 8 no matter the format. Game 1 I didn’t draw much that could handle Joe’s blue flyers, and game 2 I just drew lots of land, and he beat the tar out of me with the 8/8 islandwalker that I couldn’t answer. Whee, thanks for playing.
1-1 matches, 2-2 games

Round 3: Travis, playing WR
Travis pounded me into the earth with Turboland at FNM on Friday so I owed him one. I won game 1 on the back of a 20-point Superrun. Game 2 he bashed my head in with a Sun Titan. Actually, that’s not quite right, as I could actually block the Sun Titan with my Black Knight, but the kept recurring other guys and I just couldn’t keep up. Game 3 I ran out to an early lead with something cloaked… and then started drawing land. Lots of land. I ultimately drew 15 of the 17 land in my deck—but I still won. I had three removal spells in my hand and only a Cloak on the board, and he was at 6. He dropped a little dude, which I didn’t bother with, then I finally drew a guy, and he hit it with Day. He drew a Roc Egg, I drew land. He drew something else small, I drew land for several turns while he hit me. I finally drew a guy and Cloaked him up, and he blew up a Destructive Force, which activated his Roc Egg. I drew land. He beat me down with the 3/3 Bird and something else, I drew land. Finally, I managed to draw a Shade and cloak it, then pump it next turn for the 6 I needed for the win.
2-1 matches, 4-3 games

Round 4: Carlos, playing GBw
This was the toughest match of the day, frankly. These games went long and were close. Game 1 I outraced his Primeval Titan with my own green fatness backed up by a Cloak. Game 2 I had him on the ropes a little and he was short of land. I cast a Liliana’s Specter when he had only five land, and he discarded the Primeval Titan and then got it by casting Rise from the Grave. Good play. I could not handle the trample this time around, and died a horrible death. Game 3 was also long and drawn out. I got an early lead with a Juggernaut on turn 4, which he Doom Bladed after it hit him once. I then got a Child of Night equipped with the Cloak. He Naturalized the Cloak, but I came back with a second Juggernaut. We traded blows a bit—he managed to miss the flip on a Sorcerer’s Strongbox like five times along the way, which was nice. We both had 4/5 Treefolk and then both with Wurms, but me also with a Specter. I ran my Wurm into his Wurm for 2 trample damage plus 2 in the air, then got back my Wurm with a Gravedigger. He put a Warlord’s Axe on his Treefolk, but I tapped the Treefolk on my turn with Stabbing Pain and that gave me a path to swing for lethal. Great match.
3-1 matches, 6-4 games

Round 5: LaTisha playing WGb
Game 1 I got a Child of Night on turn 2 which got me up to 26 life and her down to 14, but she dealt with it and then got a Squadron Hawk into a second one. She followed that with a Wild Griffin and I then literally drew 7 land in a row. I finally started to come back but it was too late, I got her down to 1 but she still had one of each flier on the board with me at 3 life so she had me. Game 2 I got the early Child and then a Juggernaut, but was again being beaten up by various small white fliers. However, I got a couple guys out and then Superrun for +20 when she was at like 10. Game 3 I got a great draw: Overseer, Cloak, Juggernaut, a removal spell, and 3 land. She did manage to Doom Blade the Overseer but by then the Jugger was 7/5 and Cloaked, and she never had an answer to that. I actually drew the Superrun, but I never used it. She did get a Sun Titan out, though, but I had the Pacifism for it.
4-1 matches, 8-5 games

Round 6: Zach
It was freakin’ hot because the AC was just not keeping up with the packed store and I was getting hungry. Zach and I did the math and because we both had good tiebreaks, we decided to ID as we both had spots in the top 8. I decided to go get some food, a loaded baked potato at the local barbecue place—good times.

Quarterfinals: Marvin, playing RW
Marvin’s deck was freaking sick. He had 3 Bolts and a Chandra. I got an early Child of Night, he got something else small and Bolted the Child so he could get through with his dude, which was pumped with Honor of the Pure. I dropped a Juggernaut that he couldn’t handle (he should have saved the Bolt), and then I hit him with Mind Rot and got the Chandra. He didn’t draw an answer to the Juggernaut in his next two turns, so that was it. Game 2 he drew all three Bolts and the Chandra, and I still won… without casting Superrun. He Bolted a Juggernaut, used Chandra to kill a Specter, used Chandra and a Bolt to kill a Yamivaya Wurm. I killed Chandra with my Giant Spider, then cast Gravedigger to get back the Wurm, then re-cast it and plowed through his little dudes.
5-1-1 matches, 10-5 games

Top 4 decided to split because it was damn uncomfortable in the store, so I got 12 packs of M11 and $50 in store credit. The store credit I spent mostly on the M11 planeswalkers because other than Jace and Chandra, I’m light on them, and they’ll be with us for a while yet so I thought I should have some.

I think the best part of the day is that I played what I think was pretty close to mistake-free. Rounds 3, 4, and 5 were all grinding 2-1 matches with lots of opportunities for misplays on both sides and I managed to not punt any of them, so that was good.

My impression of M11 as a set is that it’s pretty well-balanced. Slower than Zendikar/Worldwake, faster than Rise, no color seems to completely dominate. Artifacts seem very good, which as I mentioned is probably set up for Scars. I sat across from a lot of Crystal Balls today, though I won all of those matches, it seems like a good card for the set and I love the flavor.

Anyway, if anyone has any comments or questions about card choices—or if any of my opponents remembers things differently, which is likely since I didn’t take very good notes—please give me a holler.