First DGM Standard: Money with Bant Auras

I know I haven’t done one of these things in ages—not since GTC Game Day—but I’ve been busy. I only played about a half-dozen constructed tournaments with GTC standard anyway, and had to replace a bunch of cards because my son lost a deck along the way. So not the best set for me.

So, my first DGM Standard, and I decided to play something simple and fast, or at least potentially fast. During GTC I played Aristocrats a couple times, Junk Rites a couple times, and Bant control a couple times, and wanted something a little less grindy. Here’s the list I played:

[deck title=Bant Auras]
[Creatures]
4 Avacyn’s Pilgrim
4 Fencing Ace
4 Invisible Stalker
4 Voice of Resurgence
4 Geist of Saint Traft
[/Creatures]
[Spells]
4 Ethereal Armor
4 Rancor
2 Simic Charm
4 Spectral Flight
4 Unflinching Courage
[/Spells]
[Lands]
4 Breeding Pool
1 Cavern of Souls
1 Forest
3 Glacial Fortress
4 Hallowed Fountain
3 Hinterland Harbor
2 Sunpetal Grove
4 Temple Garden
[/Lands]
[Sideboard]
2 Fog
1 Feeling of Dread
2 Ground Seal
2 Nearheath Pilgrim
2 Negate
1 Ray of Revelation
2 Selesnya Charm
3 Nevermore
[/Sideboard]
[/deck]

Not a huge turnout, so 4 rounds of Swiss cutting to top 4.

Round 1: Ryan, playing Junk (not Reanimator)
I lost the die roll, and I actually managed to lose Game 1 to a turn 4 Primordial Hydra despite hitting for 16 on my turn 4 (that’s Fencing Ace with Spectral Flight, Rancor, and Ethereal Armor), because he O-Ring’d the Ace the next turn and the following turn put an extra counter on the hydra with Common Bond. Ugh. Game 2 he kept a 1-lander and scooped to my turn 2 Geist, turn 3 Spectral Flight. Game 3 I got turn 3 Geist and while I didn’t immediately have enchantments for it, I found some and carried it home.
1-0 matches, 2-1 games

Round 2: Paul, playing WBR Control
Paul is a regular who I’ve played many times. I got turn 2 Invisible Stalker and turn 3 Unflinching Courage, so I decided that I could just race him regardless of what he did and didn’t immediately kill his turn 4 Sorin (with four spirit tokens on the board from a Lingering Souls with flashback). That was a mistake, as he ultimately was able to race with some timely lifelink of his own. Game 2 I got an early Geist with Ethereal Armor and sailed in. I have to admit I don’t really remember game 3 all that well, but I’m pretty sure it involved a Geist as well.
2-0 matches, 4-2 games

Round 3: Ryan, playing Bant
Didn’t see any Prime Speakers or Wolf Runs but there were mana dorks Farseeks and Acidic Slimes and Ætherlings. Game 1 I got a turn 2 Fencing Ace followed by turn 3 Unflinching Courage and got in once, but he took out the Courage with an Acidic Slime. We went back and forth a bit, he got down an Ætherling but actually had to chump with it (he couldn’t blink it out before damage because the Fencing Ace he was blocking had Rancor on it) when I alpha struck with the Ace and a Geist. That killed both my Geist and Ace, but left him at 2, and I was able to get there with a Voice. Game 3 he got an early Centaur Healer an then a Thragtusk but I had a Stalker out with Rancor and then Unflinching Courage and then Spectral Flight and his lifegain wasn’t going to outrace that.
3-0 matches, 6-2 games

Round 4: Simon, playing UB Zombies
Yeah, you read that right, UB Zombies: Diregraf Ghoul, Gravecrawler, Messenger, Blood Artist, Killing Wave, Diregraf Captain, etc. It’s better than you think, as Simon has won or top4’d three straight tournaments with it (note: sans sideboard!) and every time I play against it, it’s just better than it should be. The only RTR-block cards are shocklands, Syncopate, Rakdos Cackler, and Ultimate Price, but those are pretty good ones. Anyway, we were the only undefeateds, so we ID’d.
3-0-1 matches, 6-2 games

Semis: Angel, playing RWU Control
Angel is one of the store’s quality players and always plays a strong deck. I lost the roll, came out with turn 2 Fencing Ace (ate a Pillar), turn 3 Geist, turn 4 Spectral Flight on the Geist, hit him down to 11. He came back with Supreme Verdict, I played another Geist and a Rancor, he played Snapcaster to flash back the Verdict, I came back with a Voice with Rancor on it. Voice ate a Warleader’s Helix, I got the token, Rancor’d it up, played a mana dork, and hit him back down to 10. He was out of cards and top decked… his singleton Entreat the Angels. Well, then. Game 2 an early Verdict netted me an Elemental token, which got Rancor on it, and went almost all the way while I was stuck on two lands. He killed it, I got another Voice, he killed that and was down to two cards and mostly tapped out, I came back with Nevermore and named Sphinx’s Revelation, which he conveniently had two of in hand. He drew, I hit him down to 1 and tried Nevermore again for Supreme Verdict, he countered it and I passed back. He didn’t have many outs there, said “I need a miracle” and then topdecked… Entreat the Angels. Again? Really? I never got through his wall of fliers.
3-1-1 matches, 6-4 games

Not too bad overall, though a bit of a bummer losing to the same topdecked singleton both games. (At FNM two days prior I lost in the final to turn 2 Pack Rat both games… I think I’ve had enough of this for a while.) Still, a money finish is a money finish, and I’ve finished in the money the last five straight events I’ve played (counting this one; the last four were all limited), so I’m on a bit of a roll right now, which is nice.

Now, the deck. It’s been in the top 8 or top 16 of a lot of big events recently, and that’s not an accident. It is, however, a pretty high-variance deck. The best openers are amazing (turn 2 Geist, basically) and the weaker ones still have potential. I think the hardest part about playing this deck is mulliganing, otherwise it’s pretty much suit guys up and turn them sideways. Playing a deck with no removal at all always creeps me out a little, but the deck is fast enough to race a lot of things, even Thragtusks.

Most of the lists for this deck are pretty much the same—maybe a little variance in the land mix (but not count) and the sideboard. Fencing Ace feels like the weak link here because it just dies to everything. Yes, the double strike is great when he’s got some kind of enchantment, but he dies to Tragic Slip and Electrickery and Pillar and leaves you with nothing when he goes down. There was a recent list that won a PTQ that didn’t run Voice in favor of a playset of Loxodon Smiter. I’m not sure I like that, as Voice seemed pretty good, especially with Rancor around.

A more interesting variant finished 12th at this weekend’s SCG Open: it ran a playset of Loxodon Smiter and didn’t run any Fencing Ace. I’ll have to test out that version as well.

The deck also felt like it was running 1 too many land. If I put in Smiters then the curve goes up a little and that will probably be fine. If I keep in the Fencing Aces, I’d consider cutting the basic Forest and adding another Simic Charm, which seemed very good in this deck.