Scars of Mirrodin Prerelease Report 9/26/2010

This was probably the most expensive prerelease ever, since my wife was out of town and I had to pay for a sitter to be able to go. I had to miss the last Standard FNM on Friday and couldn’t go to a Saturday prerelease, plus I’ll be on the road the next couple weekends so I won’t get to play at all for a bit. So that means I’d miss the first two weeks of drafts, too, and I really wanted to get a chance to play with the new set, so I decided it was worth it. I did have some concerns about the fact that I would be missing the Texans’ game against the Cowboys, but it turned out, unfortunately, that I was glad I had to miss that game (ugh). So, I went the Sunday prerelease at my local shop, Montag’s Games.

Here are the contents of the six packs that I received:

White
2 Seize the Initiative
1 Salvage Scout
1 Whitesun’s Passage
1 Abuna Acolyte
1 Myrsmith
1 Auriok Sunchaser
2 Fulgent Distraction
1 Arrest
1 Dispense Justice
2 Kemba’s Skyguard
1 Glimmerpoint Stag
1 Ghalma’s Warden
1 Vigil for the Lost

Blue
1 Turn Aside
2 Disperse
1 Thrummingbird
1 Trinket Mage
1 Neurok Invisimancer
2 Bonds of Quicksilver
1 Sky-El School

Black
1 Tainted Strike
2 Psychic Miasma
2 Dross Hopper
2 Plague Stinger
1 Grasp of Darkness
2 Contagious Nim
2 Instill Infection
1 Flesh Allergy
1 Skinrender
1 Bleak Coven Vampires
1 Carnifex Demon

Red
2 Goblin Gaveler
1 Oxidda Daredevil
1 Ferrovore
1 Blade-Tribe Berserkers
1 Galvanic Blast
1 Shatter
1 Vulshok Heartstoker
1 Oxidda Scrapmelter
1 Koth of the Hammer

Green
2 Copperhorn Scout
1 Lifesmith
1 Carapace Forager
1 Tangle Archer
1 Bellowing Tanglewurm
1 Untamed Might
1 Genesis Wave

Artifacts
1 Mox Opal
2 Gold Myr
1 Copper Myr
1 Silver Myr
1 Auriok Replica
1 Neurok Replica
2 Soliton
1 Accorder’s Shield
2 Necrogen Censer
2 Chrome Steed
2 Darksteel Sentinel
1 Razorfield Thresher
1 Darksteel Axe
1 Perilous Myr
1 Contagion Clasp
1 Bladed Pinion
1 Iron Myr
1 Myr Galvanizer
1 Myr Propagator
1 Prototype Portal

So, the good news here is that I absolutely came out way ahead on the money cards of Koth and the Mox. Essentially, playing with house money all day, so that was a good thing. Not as nuts as some of the other pools I saw, though, as a guy near me opened Elspeth, Venser, and a Sunblast Angel. Yeah, that’s not too broken.

So, the clear bombs are Koth and the Carnifex Demon, which put me into Black and Red. The only Green card that interested me at all was the Genesis Wave, but otherwise the Green was pretty shallow. Not enough good stuff in Blue, though of course the Trinket Mage and the Thrummingbird are appealing, they didn’t seem enough to put me into Blue.

So the real thing I had to consider was whether or not to play the White. The White removal is good, but most of the threats in white take double white, and I didn’t want to try to run three colors all with double requirements. In retrospect, I might have considered splashing white just for the Myrsmith, Dispense Justice, and Arrest. However, that would compromise Koth, since I also wanted to run a decent amount of mountains with the Hammer.

So, I tinkered with the build throughout the day, generally looked something like this:

9 Swamps
7 Moutains

2 Darksteel Sentinel
1 Darksteel Axe
1 Perilous Myr
1 Contagion Clasp
1 Bladed Pinion
1 Iron Myr
1 Myr Galvanizer
1 Myr Propagator
1 Prototype Portal

1 Galvanic Blast
1 Shatter
1 Vulshok Heartstoker
1 Oxidda Scrapmelter
1 Koth of the Hammer

2 Plague Stinger
1 Grasp of Darkness
2 Contagious Nim
2 Instill Infection
1 Flesh Allergy
1 Skinrender
1 Carnifex Demon

Round 1: Johnny, playing WR
I didn’t know Johnny, but a friend of mine did and told me that he’s a good player and to expect a tough match, and it was a very even battle. These games both went long, as we both had pretty even board positions that made it hard to make progress. He got ahead on life in game 1, then I managed to even up the board state with Skinrender, but he put down a Golem Artisan, which became a problem. I dropped my Carnifex Demon and made the Golem smaller, but then he dropped a Steel Hellkite, and the combination of the Artisan and Hellkite meant I couldn’t go anywhere; his bomb was better than mine because of the pump and trample and won out, and from there I mostly drew land. In the second game I managed to get a bit ahead on the back of my pair of ETB hill giants (Skinrender and Scrapmelter), but nothing bigger than that. He dropped the Steel Hellkite again, but this time I had the Grasp in my hand and topdecked the Contagion Clasp, so I hit it with a -1/-1 counter off the Clasp and then Grasped the Hellkite, and he never generated another serious enough threat to stop me from slowly grinding him out with my pair of 3/3s—they ran over a lot of 1/1 and 2/2 chumps along the way. It’s a good thing, too, because I never drew a sixth land. Time was called as we were shuffling up for the third game. He offered to flip for the win, but I thought a draw was recoverable and I hate things like flipping for the win, so we just took the draw.
0-0-1 matches (1-1-0 games)

Round 2: Alan, playing UB
Alan is one of the cool Montag’s regulars who I’ve played many times. We both mulled down to six, he grumbled a little and kept his six. I dropped a turn 2 Plague Stinger, he looked at his one land and passed, I dropped another Plague Stinger, and he scooped. He kept a one-lander with multiple Myr in his hand, but no way to handle early fliers and missing two land drops that early he decided he didn’t have a way to get back in the game on the short clock created by the two flying Infect-ers. Game 2 was an actual game, but it wasn’t a good game for Alan. He’d play something, and I’d answer it. He did manage to get a Bonds of Quicksilver on a Plague Stinger, but I Shattered something, and Instilled infections on a couple of his smaller guys, then blew up something of his with the Scrapmelter, and Grasped a Skithrix after it hit me once. He was getting frustrated, but I had accumulated a few poison counters (courtesy of a the Skithrix and a Blackcleave Goblin before I Instilled it) and he did have a Clasp out so I was on a clock. He grabbed my Scrapmelter with the Volition Reins because he really needed a chump blocker, but I killed it with the Skinrender and carried the day.
1-0-1 (3-1-0)

Round 3: Dustin, playing WB
Another Montag’s regular and a cool guy. I hadn’t even drawn Koth the first two matches, much less played him. Well, this match was all about Koth, who I got early in both games, and went ultimate with in both games, but didn’t kill Koth to go ultimate, meaning I could ping, then use Koth to untap, and either ping again or swing for 4. These were both pretty one-sided beatings, though that was also in part because I was able to keep him off many creatures, as he had some hot equipment, including a Nim Deathmantle and Argentum Armor. Game 2 we both drew a lot of land, but when I finally got Koth, a lot of land was not a bad thing to have.
2-0-1 (5-1-0)

Round 4: Name?, playing UW
I’m really sorry about not having the name here, as I can’t even read the writing in my own notes. He’d been at Montag’s before, I’m pretty sure, but I hadn’t played him before. Well, this was a great match. He won the first game by just having too many threats for me to handle all of them, including a Mimic Vat, a Steel Hellkite, and a Scrapdriver Serpent. Yow. I actually had him at like 7 poison counters because of an early Plague Stinger and then a Clasp, but I just couldn’t stop the onslaught. Game 2 was sort of like my game 2 in the second round: he put stuff out, and I blew it up. Both Instills, both 3/3 ETB killers, so I was up on cards and up on board position. He did manage to kill off my hill giants, but I had him down to 4, and I managed to use the Myr Propagator to make a copy, and that got me to metalcraft and I could burn him out with the Galvanic Blast. Game 3 was a tight game. I got two early Plague Stingers but he got a Skyguard. I gave up a Stinger to put a counter on the Skyguard, then put Bladed Pinion on the other Stinger to clear the path for the Stinger. However, he cast a Scrapdriver Serpent when I had Koth at 5 counters. What to do? Well, I had a Scrapmelter in my hand, and I did something maybe a little odd: I cast it and blew up my own Bladed Pinions so that I could block the Serpent. I plussed Koth up again and then went ultimate and pinged off the Skyguard. I had him at seven life and many poison counters so he had to block when I swung in with a mountain and then pinged the Serpent, and he couldn’t topdeck anything and that was game. Great match!
3-0-1 (7-2-0)

Given that record, I needed to win only one more and then I would be in. I was feeling good, though getting hungry and thirsty, but I still hadn’t lost, so how hard could it be?

Round 5: Kris, playing WR
Kris is a Montag’s regular. He beat me the first time we ever played, then I went on to win many matches against him—all in constructed—but he beat me in the Rise prerelase in the first round and then dropped, and I missed the top 8 there only on tiebreakers. (We didn’t play enough rounds to sort out all the X-1s.) Game 1 he just came out on fire, clogging up the board with a slew of 2 drops and 3 drops, including an Embersmith. I did manage to Instill the Embersmith, but I was kind of on my heels, though I got out a couple flyers and was putting on some poison pressure when BLAM he cast a Sunblast Angel, killing two of my guys and generating a board presence I could not handle. Game 2 he again got the Embersmith and some other 2-power guy, and I nuked the Embersmith with Skinrender and then blew up a bunch of stuff with Carnifex Demon. The Demon carried the game with no problem. Game 3 sucked. I took a no-Swamp draw since I had two Mountains, three artifacts, two red cards, and two black cards with only one black in the casting cost, plus I was on the draw. Didn’t seem unreasonable, though I did think about shipping it back. Well, my next six draws were black card, Mountain, then four more black cards. Thanks a whole hell of a lot, deck. Awful. Horrible way to lose. Karmic payback for game 1 in round 2, I guess.
3-1-1 (8-4-0)

Round 6: Carlos, playing WRg
Carlos is another Montag’s regular and is good buddies with Kris, and they always ID when they get paired, which is how I ended up playing both of them since I had a draw as well. Basically, this was for a spot in the top 8. Pretty much everyone else drew, so we had an audience. I got an early Plague Stinger again and then a Contagious Nim but Carlos had Elspeth and cast her on turn 5 or 6. I blew up one of his artifact blockers with my Scrapmelter and was able to swing through the next turn and take out Elspeth and all his tokens, though it cost me the Scrapmelter and the Nim. We clogged up the board with guys—I managed both the Myr Galvanizer and Myr Propagator, but the 3 cost to make a new guy was too much as I was a little light on land. I finally drew some more, but he had a Darksteel Sentinel and then, ugh, a Strata Scythe with four Mountains in play. I took a big whack from that but then managed a Sentinel of my own. I was still poking him with the Plague Stinger and he was in danger of poison death. Unfortunately, he drew a Golem Artisan, which was ugly for me, as he could make his Sentinel fly over mine, and of course his was huge. I couldn’t take another hit from that and live. So, instead, I hit him with my Plague Stinger to get him to nine counters, then Instilled his Sentinel for the card, hoping to topdeck a Clasp so I could poison him out with propagate. Instead I got a Mountain. Bummer. Game 2 I had a Darksteel Axe and a Plague Stinger in my opener, as well as a Sentinal, so I kept. I of course equipped the Stinger on turn 3 and swung, but next turn he was able to kill it, though I don’t remember how. We had a couple turns of both of us going land, go. I hit six land, he did nothing, so at the end of his turn I put out a Sentinel. My next draw was another Sentinal so next turn I didn’t equip the Axe and hit him for three, then at the end of his next turn cast the second one, and he couldn’t handle that, particularly when one had the Axe. On to game 3, the deciding game of the entire day. I opened with two Swamps, an Iron Myr, a Myr Propagator, and a bunch of black cards including the Carnifex Demon. Unfortunately, I got kind of stuck on land—again—and made a blunder. On my turn 4, he had two guys out, including an Etched Champion and another artifact. I had both a Scrapmelter and a Skinrender, and I didn’t want him to get to metalcraft with that on the board, so I killed it… with the Skinrender. Unfortunately, a couple turns later (his turn 6) he cast a Hoard-Smelter Dragon. Ugh. Had I used the Scrapmelter instead, I would have been able to contain the Dragon for longer by cutting it down to a 2/2 and then maybe getting a smaller flier of my own or a Galvanic Blast. I drew Koth, but it turns out Koth isn’t very good when you’re behind and facing down a 5/5, because swinging for 4 wouldn’t help, what I needed was something that would impact the board, and I only had one Mountain in play. I needed one more land to cast the Demon, which could hang with the Dragon, but I didn’t get it, and then when he came across with the Dragon he first blew up my Iron Myr, and I just never made it up to six mana sources and couldn’t stop the Dragon.
3-2-1 (9-6-0)

Very disappointing. I really felt like I should have made it to the top 8 given the deck I had and that I only needed one win in the last two rounds and couldn’t manage that. I don’t think I made any really egregious misplays. I guess I should have mulliganed my hand in game 3 of round 5, and/or used the Scrapmelter instead of the Skinrender in the last game of the last round.

In retrospect, I probably would cut the Myr Propagator. 3 is just too much mana to pay for a 1/1, even if that 1/1 can make another 1/1, but it’s a slow way to do it since at best you can do it once a turn. Producing the tokens doesn’t even trigger things like the smiths (Myrsmith, Embersmith) because they trigger on casting an artifact spell, not an artifact ETB. I was almost never happy to see it.

Now, some musings on the set as a whole. Maybe this isn’t true for draft, but for sealed this set feels slow, or at least sometimes slow. Every single round we had multiple pairs who went to time, and some of them took a long time for the extra turns because of very complicated board states. It took us a very long time to get through six rounds because we were always waiting for someone. I went close to time in all of the matches that went three games except for round 5, and of course in round 1 we didn’t even start game 3. I will note that this wasn’t a problem at the Rise prerelease, and Rise was supposed to be slow. Maybe draft will be better; I certainly hope so.

I’m not so sure about Infect or Metalcraft for limited. You really need to be able to run a lot of artifacts to make Metalcraft work, and while there are a lot of artifacts in the set, I’m not sure how reliably one will be able to put together a deck that can consistently achieve Metalcraft. As for Infect, so far I’m not all that impressed. Maybe I found it underwhelming because I didn’t have enough of it. I see the value of Wither as damage for creatures, but most of the time I would have been just as happy to deal real damage to players rather than poison counters. Again, perhaps in draft it’ll be better as one could probably force a decent BG deck, though I think Black is going to be popular as a draft color because both Skinrender and Grasp of Darkness are awesome, and Instill Infection is pretty good since there are a lot of x/1 targets in the set.