Mythic Conscription takes down FLGS Modern

So, at the last FNM I played a bad Grixis build (no, not Chapin’s worlds deck), and played it badly, and went 1-3. Ugh, and not worth writing about.

But on Sundays, my FLGS Montag’s Games runs Modern, or tries to—it doesn’t always fire. However, today it did, and I managed to be able to be there for it. It went well and so I thought it would be worth a short report. As the title suggests, i played Mythic Conscription, here’s the list:

[deck title=Mythic Conscription]
[Creatures]
4 Birds of Paradise
4 Noble Hierarch
3 Fauna Shaman
4 Lotus Cobra
4 Knight of the Reliquary
2 Rhox War Monk
4 Sovereigns of Lost Alara
[/Creatures]
[Spells]
2 Path to Exile
2 Bant Charm
2 Cryptic Command
2 Elspeth, Knight-Errant
1 Gideon Jura
2 Eldrazi Conscription
[/Spells]
[Land]
2 Celestial Colonnade
4 Forest
1 Hallowed Fountain
3 Island
1 Marsh Flats
4 Misty Rainforest
1 Mystic Gate
2 Plains
2 Treetop Village
3 Verdant Catacombs
1 Wooded Bastion
[/Land]
[Sideboard]
2 Nature’s Claim
2 Dispel
3 Mana Leak
2 Qasali Pridemage
2 Rule of Law
2 Creeping Corrosion
2 Linvala, Keeper of Silence
[/Sideboard]
[/deck]

Ideally, the deck would have more shocklands in it (I own a total of 4, three of which are Sacred Foundry and live in my Modern Boros deck) and would run a pair of Vendilion Cliques in the main deck and the War Monks would actually be in the sideboard.

This was one of my favorite Standard decks when it was legal, from what was my favorite Standard environment, the post-Rise, pre-M11 world, as detailed here. I will say that the current Standard environment is almost as good with a nice variety of viable decks. I was worried about Standard once Zendikar rotated because I’m not a big fan of Scars block, but Innistrad seems to be dominating the environment (with the exception of infect) and so it’s been fine.

Anyway, 10 players, 4 rounds of Swiss, cut to top 4.

Round 1: Festus, playing 4-color control
Game 1 was about me drawing not very many threats, but him drawing mostly land and a Tarmogoyf, but I had the Path for that and pulled it off. Game 2 we had a bit of a board stall after he had used Bribery to take a Sovereigns out and Threads of Disloyalty to take a Cobra, but he made a mistake swinging into a pair of KotRs and I could fetch to pump both of them. Then he Cliqued me on my upkeep and took a Conscription out of my hand, leaving me with a Soveregns… and I topdecked the land I needed to cast it, and crashed in with a huge Knight. Not sure why he didn’t take the Sovereigns, but I’ll take it.
1-0 matches, 2-0 games

Round 2: Jeff, playing Affinity
Jeff’s build is a Wu build with Tempered Steel. Game 1 I punted because when I tapped out to cast a Sovereigns and swing for 19 (putting him at 1, of course), I tapped wrong and tapped a BoP, leaving a Hierarch untapped. I was at 8. Unfortunately, he had two Signal Pests out and I had no way to block fliers. He topdecked a blue source for Master of Etherium, and had just enough artifacts in play to swing for lethal using counters from his Ravager. Grr. Game 2 I put up a good fight and had him down to 7, but he had three Inkmoth Nexuses out, and then got a Tempered Steel and I died to poison. Grr.
1-1 matches, 2-2 games

Round 3: Andre, playing TurboFog
Look, I try to be nice, but Andre is an annoying jerk who also had just beaten my 10-year-old son and was kind of a dick about it, so I was determined to kick his ass… which I did. Game 1 he played a Rites of Flourishing and relatively early in the game (turn 5?) I hard-cast a Conscription on a fairly large Knight and while he fogged a couple times, the annihilator triggers wiped him out and I finished with a Sovereigns giving the Knight double Conscription. Game 2 I ramped into an early Gideon and had two Bant Charms and a Dispel for any fog effects, and won easily. Good.
2-1 matches, 4-2 games

Round 3: Mike, playing RDW
Game 1 I didn’t have a great draw and he slowly burned me to death. Game 2 was really interesting and was my win of the day. I shut down his early Lavamancer with Linvala, but in order to prevent beatings by bigger creatures, he had sided in an Ensnaring Bridge and he got it. He then emptied his hand, which was huge as I had both Elspeth and Gideon out. The key play was me getting a Fauna Shaman and him not burning it. I used the Shaman to tutor for Sovereigns. He didn’t think it was a big deal, as he had zero cards. However, I had a Birds out, which can swing with its zero power, and then become huge due to the Conscription and the exalted trigger. He burnt me down to 4, but I drew another Bird (if I hadn’t drawn it, I would have tutored for it) and ended it with another massive swing. Game 3 he once again burnt me down to 4 but I had Elspeth and a very big Knight and won the game with two swings, one for 9 and one for 11.
3-1 matches, 6-3 games

Semifinals: Jeremiah, playing WW
He won the roll and made a Savannah Lions… err, Elite Vanguard on turn 1. I took a couple hits from it but got a Rhox War Monk and a Knight out. He came back with a Hero of Bladehold, but I got Sovereigns and hit with a huge Monk, bringing him to 4 and me to 30. Game 2 he started with a Vanguard again, and I got a Hierarch into a turn 2 Monk. He used Journey to Nowhere (not Path, apparently he didn’t want to ramp me) to take out the Monk after I hit him with it once. I came back with a Pridemage, and he swung in with the Vanguard and I sac’d the cat to kill the Journey and blocked, going back up to 21 life. My next few turns were Cobra, fetchland, Sovereigns, swing for 15 with lifelink, GG.
4-1 matches, 8-3 games

The other semis paired Jeff and Festus, and they were clearly going to take awhile. My son and I wanted to head home to be able to have dinner with the family, so they agreed that the winner would split with me, and I used my winnings for a Temple Garden, so next time around I’ll have one more shockland, which is nice.